make blokus in rust

This commit is contained in:
Noa Aarts 2025-12-05 15:10:02 +01:00
parent 98f161c620
commit eca2b4acb8
Signed by: noa
GPG key ID: 1850932741EFF672
11 changed files with 706 additions and 156 deletions

323
game/src/lib.rs Normal file
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use pyo3::prelude::*;
#[pymodule]
mod game {
use pyo3::{exceptions::PyIndexError, prelude::*, types::PySequence};
use std::{
collections::HashSet,
fmt::{Display, Formatter},
ops::{Index, IndexMut},
};
const BOARD_SIZE: usize = 14;
const START_SQUARES: [(usize, usize); 2] = [(4, 4), (9, 9)];
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Square {
Start,
Empty,
Player(Player),
}
impl Square {
fn is_player(&self, player: Player) -> bool {
match self {
Square::Player(p) if *p == player => true,
_ => false,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[pyclass]
enum Player {
P1,
P2,
}
#[derive(Debug, Clone, PartialEq)]
#[pyclass(str)]
struct Tile {
parts: HashSet<(usize, usize)>,
size: (usize, usize),
}
impl Display for Tile {
fn fmt(&self, fmt: &mut Formatter) -> Result<(), std::fmt::Error> {
let (xs, ys) = self.size;
let mut vvec = Vec::new();
for _ in 0..=ys {
let mut vec = Vec::new();
for _ in 0..=xs {
vec.push(" ")
}
vvec.push(vec)
}
for &(x, y) in self.parts.iter() {
vvec[y][x] = "██"
}
// Print the grid
for row in vvec {
for cell in row {
write!(fmt, "{}", cell)?;
}
writeln!(fmt)?; // Newline per row
}
Ok(())
}
}
#[pyfunction]
fn game_tiles() -> Vec<Tile> {
vec![
Tile::new(vec![vec![1]]),
Tile::new(vec![vec![1], vec![1]]),
Tile::new(vec![vec![1], vec![1], vec![1]]),
Tile::new(vec![vec![1, 0], vec![1, 1]]),
Tile::new(vec![vec![1], vec![1], vec![1], vec![1]]),
Tile::new(vec![vec![1, 0], vec![1, 0], vec![1, 1]]),
Tile::new(vec![vec![1, 0], vec![1, 1], vec![1, 0]]),
Tile::new(vec![vec![1, 1], vec![1, 1]]),
Tile::new(vec![vec![1, 1, 0], vec![0, 1, 1]]),
Tile::new(vec![vec![1], vec![1], vec![1], vec![1], vec![1]]),
Tile::new(vec![vec![1, 0], vec![1, 0], vec![1, 0], vec![1, 1]]),
Tile::new(vec![vec![1, 0], vec![1, 0], vec![1, 1], vec![0, 1]]),
Tile::new(vec![vec![1, 0], vec![1, 1], vec![1, 1]]),
Tile::new(vec![vec![1, 1], vec![1, 0], vec![1, 1]]),
Tile::new(vec![vec![1, 0], vec![1, 1], vec![1, 0], vec![1, 0]]),
Tile::new(vec![vec![0, 1, 0], vec![0, 1, 0], vec![1, 1, 1]]),
Tile::new(vec![vec![1, 0, 0], vec![1, 0, 0], vec![1, 1, 1]]),
Tile::new(vec![vec![1, 1, 0], vec![0, 1, 1], vec![0, 0, 1]]),
Tile::new(vec![vec![1, 0, 0], vec![1, 1, 1], vec![0, 0, 1]]),
Tile::new(vec![vec![1, 0, 0], vec![1, 1, 1], vec![0, 1, 0]]),
Tile::new(vec![vec![0, 1, 0], vec![1, 1, 1], vec![0, 1, 0]]),
]
}
#[pymethods]
impl Tile {
#[new]
fn new(arr: Vec<Vec<usize>>) -> Self {
let mut parts = HashSet::new();
for (y, row) in arr.iter().enumerate() {
for (x, val) in row.iter().enumerate() {
if *val != 0 {
parts.insert((x, y));
}
}
}
let xs = parts
.iter()
.max_by(|x, y| x.0.cmp(&y.0))
.unwrap_or(&(0, 0))
.0;
let ys = parts
.iter()
.max_by(|x, y| x.1.cmp(&y.1))
.unwrap_or(&(0, 0))
.1;
Tile {
parts,
size: (xs, ys),
}
}
fn permutations(&self) -> Vec<Tile> {
let mut vfinal = Vec::new();
for val in vec![
self.clone(),
self.rotate(),
self.rotate().rotate(),
self.rotate().rotate().rotate(),
self.flip(),
self.rotate().flip(),
self.rotate().rotate().flip(),
self.rotate().rotate().rotate().flip(),
] {
if !vfinal.contains(&val) {
vfinal.push(val);
}
}
vfinal
}
fn flip(&self) -> Self {
let (xs, ys) = self.size;
let v = self.parts.iter().map(|&(i, j)| (xs - i, j)).collect();
Tile {
parts: v,
size: (xs, ys),
}
}
fn rotate(&self) -> Self {
let (xs, ys) = self.size;
let v = self
.parts
.iter()
.map(|&(i, j)| (j, self.size.0 - i))
.collect();
Tile {
parts: v,
size: (ys, xs),
}
}
}
#[pyclass]
#[derive(Clone)]
struct Board {
tiles: [[Square; BOARD_SIZE]; BOARD_SIZE],
}
impl Index<(usize, usize)> for Board {
type Output = Square;
fn index(&self, index: (usize, usize)) -> &Self::Output {
&self.tiles[index.1][index.0]
}
}
impl IndexMut<(usize, usize)> for Board {
fn index_mut(&mut self, index: (usize, usize)) -> &mut Self::Output {
&mut self.tiles[index.1][index.0]
}
}
#[pymethods]
impl Board {
#[new]
fn new() -> Self {
let mut board = Board {
tiles: [[Square::Empty; BOARD_SIZE]; BOARD_SIZE],
};
for sq in START_SQUARES {
board[sq] = Square::Start
}
board
}
fn __len__(&self) -> PyResult<usize> {
Ok(BOARD_SIZE * BOARD_SIZE)
}
fn __getitem__(&self, idx: (isize, isize)) -> PyResult<usize> {
let (x, y) = idx;
if x >= BOARD_SIZE as isize {
return Err(PyIndexError::new_err("x is larger than BOARD_SIZE"));
}
if y >= BOARD_SIZE as isize {
return Err(PyIndexError::new_err("y is larger than BOARD_SIZE"));
}
if x < -(BOARD_SIZE as isize) {
return Err(PyIndexError::new_err("x is smaller than -BOARD_SIZE"));
}
if y < -(BOARD_SIZE as isize) {
return Err(PyIndexError::new_err("y is smaller than -BOARD_SIZE"));
}
let sq = self[(
((x + BOARD_SIZE as isize) % BOARD_SIZE as isize) as usize,
((y + BOARD_SIZE as isize) % BOARD_SIZE as isize) as usize,
)];
Ok(match sq {
Square::Start => 3,
Square::Empty => 0,
Square::Player(Player::P1) => 1,
Square::Player(Player::P2) => 2,
})
}
fn place(&mut self, tile: Tile, pos: (usize, usize), player: Player) {
let (x, y) = pos;
for &(i, j) in tile.parts.iter() {
assert!(
self[(x + i, y + j)] == Square::Empty || self[(x + i, y + j)] == Square::Start,
"Can't put a tile in a place where it collides with another"
);
self[(x + i, y + j)] = Square::Player(player)
}
}
fn tile_placements(&self, tile: Tile, player: Player) -> Vec<(usize, usize)> {
let mut starting = false;
for sq in START_SQUARES {
if self[sq] == Square::Start {
starting = true;
break;
}
}
let mut possible_placements = Vec::new();
for y in 0..BOARD_SIZE {
for x in 0..BOARD_SIZE {
let mut can_place = true;
let mut on_start = false;
'inner: for &(i, j) in tile.parts.iter() {
if x + i >= BOARD_SIZE {
can_place = false;
break 'inner;
}
if y + j >= BOARD_SIZE {
can_place = false;
break 'inner;
}
if self[(x + i, y + j)] == Square::Start {
on_start = true;
}
if let Square::Player(_p) = self[(x + i, y + j)] {
can_place = false;
break 'inner;
}
if x + i >= 1 && self[(x + i - 1, y + j)] == Square::Player(player) {
can_place = false;
break 'inner;
}
if y + j >= 1 && self[(x + i, y + j - 1)] == Square::Player(player) {
can_place = false;
break 'inner;
}
if x + i + 1 < BOARD_SIZE
&& self[(x + i + 1, y + j)] == Square::Player(player)
{
can_place = false;
break 'inner;
}
if y + j + 1 < BOARD_SIZE
&& self[(x + i, y + j + 1)] == Square::Player(player)
{
can_place = false;
break 'inner;
}
}
if can_place {
if starting {
if on_start {
possible_placements.push((x, y));
}
} else {
for &(i, j) in tile.parts.iter() {
if (x + i + 1 < BOARD_SIZE
&& y + j + 1 < BOARD_SIZE
&& self[(x + i + 1, y + j + 1)].is_player(player))
|| (x + i + 1 < BOARD_SIZE
&& y + j >= 1
&& self[(x + i + 1, y + j - 1)].is_player(player))
|| (x + i >= 1
&& y + j + 1 < BOARD_SIZE
&& self[(x + i - 1, y + j + 1)].is_player(player))
|| (x + i >= 1
&& y + j >= 1
&& self[(x + i - 1, y + j - 1)].is_player(player))
{
possible_placements.push((x, y));
break;
}
}
}
}
}
}
possible_placements
}
}
}