#!/usr/bin/env python import numpy as np import random BOARD_SIZE = 14 def make_board(): a = np.array([[0 for i in range(BOARD_SIZE)] for j in range(BOARD_SIZE)]) a[4, 4] = -1 a[9, 9] = -1 return a tiles = [ np.array([[1]]), np.array([[1], [1]]), np.array([[1], [1], [1]]), np.array([[1, 0], [1, 1]]), np.array([[1], [1], [1], [1]]), np.array([[1, 0], [1, 0], [1, 1]]), np.array([[1, 0], [1, 1], [1, 0]]), np.array([[1, 1], [1, 1]]), np.array([[1, 1, 0], [0, 1, 1]]), np.array([[1], [1], [1], [1], [1]]), np.array([[1, 0], [1, 0], [1, 0], [1, 1]]), np.array([[1, 0], [1, 0], [1, 1], [0, 1]]), np.array([[1, 0], [1, 1], [1, 1]]), np.array([[1, 1], [1, 0], [1, 1]]), np.array([[1, 0], [1, 1], [1, 0], [1, 0]]), np.array([[0, 1, 0], [0, 1, 0], [1, 1, 1]]), np.array([[1, 0, 0], [1, 0, 0], [1, 1, 1]]), np.array([[1, 1, 0], [0, 1, 1], [0, 0, 1]]), np.array([[1, 0, 0], [1, 1, 1], [0, 0, 1]]), np.array([[1, 0, 0], [1, 1, 1], [0, 1, 0]]), np.array([[0, 1, 0], [1, 1, 1], [0, 1, 0]]), ] def get_permutations(which_tiles: list[tuple[int, int]]): permutations = [] for i, tile in enumerate(tiles): if i not in which_tiles: continue permutations.append((i, tile)) permutations.append((i, np.rot90(tile))) permutations.append((i, np.rot90(np.rot90(tile)))) permutations.append((i, np.rot90(np.rot90(np.rot90(tile))))) permutations.append((i, np.flip(tile))) permutations.append((i, np.flip(np.rot90(tile)))) permutations.append((i, np.flip(np.rot90(np.rot90(tile))))) permutations.append((i, np.flip(np.rot90(np.rot90(np.rot90(tile)))))) unique_arrays = [] for arr in permutations: if not any(np.array_equal(arr, u) for u in unique_arrays): unique_arrays.append(arr) return unique_arrays def can_place(board, tile, player): placements = [] has_minus_one = False for x in range(BOARD_SIZE): for y in range(BOARD_SIZE): if board[x, y] == -1: has_minus_one = True with np.nditer(tile, flags=["multi_index"]) as it: for v in it: if v == 1: (i, j) = it.multi_index if x + i >= BOARD_SIZE: break if y + j >= BOARD_SIZE: break if board[x + i][y + j] > 0: break if x + i - 1 >= 0 and board[x + i - 1][y + j] == player: break if y + j - 1 >= 0 and board[x + i][y + j - 1] == player: break if x + i + 1 < BOARD_SIZE and board[x + i + 1][y + j] == player: break if y + j + 1 < BOARD_SIZE and board[x + i][y + j + 1] == player: break else: placements.append((x, y)) final = [] if has_minus_one: for x, y in placements: with np.nditer(tile, flags=["multi_index"]) as it: for v in it: (i, j) = it.multi_index if v == 1 and board[x + i, y + j] == -1: final.append((x, y)) break else: for x, y in placements: with np.nditer(tile, flags=["multi_index"]) as it: for v in it: (i, j) = it.multi_index if ( x + i + 1 < BOARD_SIZE and y + j + 1 < BOARD_SIZE and board[x + i + 1][y + j + 1] == player ): final.append((x, y)) break if ( x + i + 1 < BOARD_SIZE and y + j - 1 >= 0 and board[x + i + 1][y + j - 1] == player ): final.append((x, y)) break if ( x + i - 1 >= 0 and y + j + 1 < BOARD_SIZE and board[x + i - 1][y + j + 1] == player ): final.append((x, y)) break if ( x + i - 1 >= 0 and y + j - 1 >= 0 and board[x + i - 1][y + j - 1] == player ): final.append((x, y)) break return final def do_placement(tidx, tile, placement, game_state, player): (x, y) = placement with np.nditer(tile, flags=["multi_index"]) as it: for v in it: (i, j) = it.multi_index if v == 1: game_state[0][x + i, y + j] = player game_state[player].remove(tidx) def print_game_state(game_state): (board, p1tiles, p2tiles) = game_state for row in board: print( "".join( [ " " if x == 0 else "X" if x == 1 else "O" if x == 2 else "S" for x in row ] ) ) print("") print(f"Player 1 tiles left: {p1tiles}") print(f"Player 2 tiles left: {p2tiles}") game_state = ( make_board(), [i for i in range(21)], [i for i in range(21)], ) playing = True player = 1 while playing: moves = [] for tidx, tile in get_permutations(game_state[player]): for placement in can_place(game_state[0], tile, player): moves.append((tidx, tile, placement)) print_game_state(game_state) print(f"player {player} has {len(moves)} options") if len(moves) == 0: print(f"No moves left, player {player} lost") playing = False continue (tidx, tile, placement) = random.choice(moves) do_placement(tidx, tile, placement, game_state, player) if player == 1: player = 2 elif player == 2: player = 1