Update README.md
the arrows broke stuff
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README.md
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README.md
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@ -5,16 +5,16 @@ with a focus on minimizing latency while keeping high performance.
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Multiple protocols are supported:
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Multiple protocols are supported:
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- Text: The default protocol, it is compliant with pixelflut but it defines some extra commands
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- Text: The default protocol, it is compliant with pixelflut but it defines some extra commands
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- CANVAS <id>: used to change to a completely seperate canvas, the amount and size is defined by the host
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- `CANVAS <id>`: used to change to a completely seperate canvas, the amount and size is defined by the host
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- PROTOCOL <protocol name>: used to change to different protocols, the useable names are:
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- `PROTOCOL <protocol name>`: used to change to different protocols, the useable names are:
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- text: goes to the Text protocol
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- text: goes to the Text protocol
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- binary: goes to the Binary protocol
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- binary: goes to the Binary protocol
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- Binary: A binary analog to the text version, about twice as efficient with bandwidth, the commands are
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- Binary: A binary analog to the text version, about twice as efficient with bandwidth, the commands are
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- size: 0x73 <u8 canvas> -> <u16_le x> <u16_le y>
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- size: `0x73 <u8 canvas>` -> `<u16_le x> <u16_le y>`
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- help: 0x68 -> help message (in UTF-8)
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- help: `0x68` -> help message (in UTF-8)
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- get pixel: 0x20 <u8 canvas> <u16_le x> <u16_le y> -> <u8 red> <u8 green> <u8 blue>
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- get pixel: `0x20 <u8 canvas> <u16_le x> <u16_le y>` -> `<u8 red> <u8 green> <u8 blue>`
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- set pixel rgb: 0x80 <u8 canvas> <u16_le x> <u16_le y> <u8 red> <u8 green> <u8 blue>
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- set pixel rgb: `0x80 <u8 canvas> <u16_le x> <u16_le y> <u8 red> <u8 green> <u8 blue>`
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- blend pixel rgba: 0x81 <u8 canvas> <u16_le x> <u16_le y> <u8 red> <u8 green> <u8 blue> <u8 blend>
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- blend pixel rgba: `0x81 <u8 canvas> <u16_le x> <u16_le y> <u8 red> <u8 green> <u8 blue> <u8 blend>`
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- set pixel grayscale: 0x82 <u8 canvas> <u16_le x> <u16_le y> <u8 white>
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- set pixel grayscale: `0x82 <u8 canvas> <u16_le x> <u16_le y> <u8 white>`
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