const ws = new WebSocket("ws://127.0.0.1:3000/imgstream?canvas=0"); console.log("Connecting"); ws.onopen = () => { console.log("Connected"); } ws.onmessage = (msg) => { var reader = new FileReader(); reader.readAsDataURL(msg.data); reader.onloadend = function() { var base64data = reader.result; document.getElementById("image").src = base64data; } }