use std::time::Duration; pub const GRID_LENGTH: usize = 1; pub const HOST: &str = "0.0.0.0:7791"; pub const IMAGE_SAVE_INTERVAL: Duration = Duration::from_secs(5); pub const HELP_TEXT: &[u8] = b"Flurry is a pixelflut implementation, this means you can use commands to get and set pixels in the canvas SIZE returns the size of the canvas PX {x} {y} returns the color of the pixel at {x}, {y} If you include a color in hex format you set a pixel instead PX {x} {y} {RGB} sets the color of the pixel at {x}, {y} to the rgb value PX {x} {y} {RGBA} blends the pixel at {x}, {y} with the rgb value weighted by the a PX {x} {y} {W} sets the color of the pixel at {x}, {y} to the grayscale value ";