No description
Flake lock file updates:
• Updated input 'advisory-db':
'github:rustsec/advisory-db/b02b7ca7c98eee7fe26ac18277040c3fc814b52d?narHash=sha256-F4iNNs84rdqN2ZDCKtZrE/PUIfUe6YSZM/O2sckeQr4%3D' (2024-12-23)
→ 'github:rustsec/advisory-db/3c6d3186ab06737d1defd2b5ae556d0ecd161603?narHash=sha256-Bcf7iBwrfjYPO7roKCz%2B3yPAFqgNqfKCp51sLKETjxU%3D' (2024-12-28)
• Updated input 'fenix':
'github:nix-community/fenix/30616281e9bfe0883acb3369f2b89aad6850706f?narHash=sha256-yl/iko/0pvRN3PF6Z4FjQeb6AuGiavMENEisQWJ78h0%3D' (2024-12-23)
→ 'github:nix-community/fenix/3743208cafd7bc3c150f0c77c25ef7430e9c0de2?narHash=sha256-a5EMHpDAxLShxBKUdDVmqZMlfiuOtOUzet2xT/E/RiM%3D' (2024-12-28)
• Updated input 'nixpkgs':
'github:NixOS/nixpkgs/93ff48c9be84a76319dac293733df09bbbe3f25c?narHash=sha256-Q%2BCB1ajsJg4Z9HGHTBAGY1q18KpnnkmF/eCTLUY6FQ0%3D' (2024-12-22)
→ 'github:NixOS/nixpkgs/7cc0bff31a3a705d3ac4fdceb030a17239412210?narHash=sha256-7QEFnKkzD13SPxs%2BUFR5bUFN2fRw%2BGlL0am72ZjNre4%3D' (2024-12-27)
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| .github/workflows | ||
| .vscode | ||
| assets | ||
| src | ||
| .envrc | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| config.toml | ||
| deny.toml | ||
| flake.lock | ||
| flake.nix | ||
| LICENSE | ||
| protocol.md | ||
| README.md | ||
Flurry is a pixelflut compatible server written in rust with a focus on minimizing latency while keeping high performance.
Protocols
Multiple protocols are supported:
- Text: The default protocol, it is compliant with pixelflut but it defines some extra commands
CANVAS <id>: used to change to a completely seperate canvas, the amount and size is defined by the hostPROTOCOL <protocol name>: used to change to different protocols, the useable names are:- text: goes to the Text protocol
- binary: goes to the Binary protocol
- Binary: A binary analog to the text version, about twice as efficient with bandwidth, the commands are
- size:
0x73 <u8 canvas>-><u16 x> <u16 y> - help:
0x68-> help message (in UTF-8) - get pixel:
0x20 <u8 canvas> <u16 x> <u16 y>-><u8 red> <u8 green> <u8 blue> - set pixel rgb:
0x80 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> - blend pixel rgba:
0x81 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> <u8 blend> - set pixel grayscale:
0x82 <u8 canvas> <u16 x> <u16 y> <u8 white>
- size: