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Noa Aarts 13117b00fd
flake: update flake.lock (#23)
Automated changes by the
[update-flake-lock](https://github.com/DeterminateSystems/update-flake-lock)
GitHub Action.

```
Flake lock file updates:

• Updated input 'nixpkgs':
    'github:nixos/nixpkgs/4c2fcb090b1f3e5b47eaa7bd33913b574a11e0a0?narHash=sha256-/uilDXvCIEs3C9l73JTACm4quuHUsIHcns1c%2BcHUJwA%3D' (2024-10-18)
  → 'github:nixos/nixpkgs/f475eae805c96e954789505bb128945c7613abe4?narHash=sha256-gpq5GiQF3psJ7UeclSA8SlOrHYkhywLf9a/Si6mxODM%3D' (2024-10-20)
```

### Running GitHub Actions on this PR

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To run GitHub Actions workflows on this PR, run:

```sh
git branch -D update_flake_lock_action
git fetch origin
git checkout update_flake_lock_action
git commit --amend --no-edit
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```
2024-10-21 00:30:29 +02:00
.github/workflows Update update-flake.yml 2024-10-21 00:22:54 +02:00
.vscode initial commit 2024-07-11 19:05:37 +02:00
src missing import + ci fixes 2024-10-19 16:02:55 +02:00
.envrc feat: true async 2024-07-12 15:59:27 +02:00
.gitignore add result to gitignore 2024-10-18 16:49:58 +02:00
Cargo.lock Revert "added webapi sketch" 2024-10-19 15:37:51 +02:00
Cargo.toml Revert "added webapi sketch" 2024-10-19 15:37:51 +02:00
config.toml refactor: split grid into mod 2024-07-25 16:45:15 +02:00
flake.lock flake.lock: Update 2024-10-21 00:29:08 +02:00
flake.nix flake: use nixpkgs master 2024-10-20 23:56:40 +02:00
protocol.md initial commit 2024-07-11 19:05:37 +02:00
README.md feat: swap from u16_le to u16 2024-10-10 09:37:43 +02:00

Flurry is a pixelflut compatible server written in rust with a focus on minimizing latency while keeping high performance.

Protocols

Multiple protocols are supported:

  • Text: The default protocol, it is compliant with pixelflut but it defines some extra commands
    • CANVAS <id>: used to change to a completely seperate canvas, the amount and size is defined by the host
    • PROTOCOL <protocol name>: used to change to different protocols, the useable names are:
      • text: goes to the Text protocol
      • binary: goes to the Binary protocol
  • Binary: A binary analog to the text version, about twice as efficient with bandwidth, the commands are
    • size: 0x73 <u8 canvas> -> <u16 x> <u16 y>
    • help: 0x68 -> help message (in UTF-8)
    • get pixel: 0x20 <u8 canvas> <u16 x> <u16 y> -> <u8 red> <u8 green> <u8 blue>
    • set pixel rgb: 0x80 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue>
    • blend pixel rgba: 0x81 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> <u8 blend>
    • set pixel grayscale: 0x82 <u8 canvas> <u16 x> <u16 y> <u8 white>