No description
Flake lock file updates:
• Updated input 'fenix':
'github:nix-community/fenix/2853e7d9b5c52a148a9fb824bfe4f9f433f557ab?narHash=sha256-bRo4xVwUhvJ4Gz%2BOhWMREFMdBOYSw4Yi1Apj01ebbug%3D' (2024-10-19)
→ 'github:nix-community/fenix/4002a1ec3486b855f341d2b864ba06b61e73af28?narHash=sha256-d6L4bBlUWr4sHC%2BeRXo%2B4acFPEFXKmqHpM/BfQ5gQQw%3D' (2024-10-21)
• Updated input 'fenix/rust-analyzer-src':
'github:rust-lang/rust-analyzer/72b214fbfbe6f7b95a7877b962783bd42062cc0a?narHash=sha256-yODOuZxBkS0UfqMa6nmbqNbVfIbsu0tYLbV5vZzmsqI%3D' (2024-10-18)
→ 'github:rust-lang/rust-analyzer/9323b5385863739d1c113f02e4cf3f2777c09977?narHash=sha256-1W5B/CnLgdC03iIFG0wtawO1%2BdGDWDpc84PeOHo2ecU%3D' (2024-10-20)
• Updated input 'nixpkgs':
'github:nixos/nixpkgs/f475eae805c96e954789505bb128945c7613abe4?narHash=sha256-gpq5GiQF3psJ7UeclSA8SlOrHYkhywLf9a/Si6mxODM%3D' (2024-10-20)
→ 'github:nixos/nixpkgs/49cdf14c561f31da8717c300466d6c952b0d3dc7?narHash=sha256-Ob7rmFhbNyEE1dEpOVlbMkjkacK%2BL7F4FAWYVQlDMqU%3D' (2024-10-21)
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| .github/workflows | ||
| .vscode | ||
| src | ||
| .envrc | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| config.toml | ||
| flake.lock | ||
| flake.nix | ||
| protocol.md | ||
| README.md | ||
Flurry is a pixelflut compatible server written in rust with a focus on minimizing latency while keeping high performance.
Protocols
Multiple protocols are supported:
- Text: The default protocol, it is compliant with pixelflut but it defines some extra commands
CANVAS <id>: used to change to a completely seperate canvas, the amount and size is defined by the hostPROTOCOL <protocol name>: used to change to different protocols, the useable names are:- text: goes to the Text protocol
- binary: goes to the Binary protocol
- Binary: A binary analog to the text version, about twice as efficient with bandwidth, the commands are
- size:
0x73 <u8 canvas>-><u16 x> <u16 y> - help:
0x68-> help message (in UTF-8) - get pixel:
0x20 <u8 canvas> <u16 x> <u16 y>-><u8 red> <u8 green> <u8 blue> - set pixel rgb:
0x80 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> - blend pixel rgba:
0x81 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> <u8 blend> - set pixel grayscale:
0x82 <u8 canvas> <u16 x> <u16 y> <u8 white>
- size: