No description
Flake lock file updates:
• Updated input 'fenix':
'github:nix-community/fenix/b135535125e24270dddddc8cfab455533492e4ad?narHash=sha256-2YAnVU67qimQGO71rCBWcv7RrRK5gYgysXe3NVomuwQ%3D' (2024-10-10)
→ 'github:nix-community/fenix/d6a9ff4d1e60c347a23bc96ccdb058d37a810541?narHash=sha256-Jkqaw9O7WXTf5SHrK7xr9HpVU/mEPVg0Sp6s3AENC90%3D' (2024-10-15)
• Updated input 'fenix/rust-analyzer-src':
'github:rust-lang/rust-analyzer/0fb804acb375b02a3beeaceeb75b71969ef37b15?narHash=sha256-QFPMazeiGLo7AGy4RREmTgko0Quch/toMVKhGUjDEeo%3D' (2024-10-09)
→ 'github:rust-lang/rust-analyzer/0319586ef2a2636f6d6b891690b7ebebf4337c85?narHash=sha256-BOCZ5osPOMh2BPHnkK4sVdTGj7sn47rBn1nxjrzWe5U%3D' (2024-10-14)
• Updated input 'nixpkgs':
'github:nixos/nixpkgs/5633bcff0c6162b9e4b5f1264264611e950c8ec7?narHash=sha256-9UTxR8eukdg%2BXZeHgxW5hQA9fIKHsKCdOIUycTryeVw%3D' (2024-10-09)
→ 'github:nixos/nixpkgs/a3c0b3b21515f74fd2665903d4ce6bc4dc81c77c?narHash=sha256-nsNdSldaAyu6PE3YUA%2BYQLqUDJh%2BgRbBooMMekZJwvI%3D' (2024-10-14)
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| .github/workflows | ||
| .vscode | ||
| src | ||
| .envrc | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| config.toml | ||
| flake.lock | ||
| flake.nix | ||
| protocol.md | ||
| README.md | ||
Flurry is a pixelflut compatible server written in rust with a focus on minimizing latency while keeping high performance.
Protocols
Multiple protocols are supported:
- Text: The default protocol, it is compliant with pixelflut but it defines some extra commands
CANVAS <id>: used to change to a completely seperate canvas, the amount and size is defined by the hostPROTOCOL <protocol name>: used to change to different protocols, the useable names are:- text: goes to the Text protocol
- binary: goes to the Binary protocol
- Binary: A binary analog to the text version, about twice as efficient with bandwidth, the commands are
- size:
0x73 <u8 canvas>-><u16 x> <u16 y> - help:
0x68-> help message (in UTF-8) - get pixel:
0x20 <u8 canvas> <u16 x> <u16 y>-><u8 red> <u8 green> <u8 blue> - set pixel rgb:
0x80 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> - blend pixel rgba:
0x81 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> <u8 blend> - set pixel grayscale:
0x82 <u8 canvas> <u16 x> <u16 y> <u8 white>
- size: