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Noa Aarts 7efbacfaa6
flake.lock: Update
Flake lock file updates:

• Updated input 'fenix':
    'github:nix-community/fenix/cdfd7bf3e3edaf9e3f6d1e397d3ee601e513613c' (2024-10-05)
  → 'github:nix-community/fenix/b135535125e24270dddddc8cfab455533492e4ad' (2024-10-10)
• Updated input 'fenix/rust-analyzer-src':
    'github:rust-lang/rust-analyzer/5982d9c420d0dc90739171829f0d2e9c80d98979' (2024-10-04)
  → 'github:rust-lang/rust-analyzer/0fb804acb375b02a3beeaceeb75b71969ef37b15' (2024-10-09)
• Updated input 'nixpkgs':
    'github:nixos/nixpkgs/feb2849fdeb70028c70d73b848214b00d324a497' (2024-07-09)
  → 'github:nixos/nixpkgs/5633bcff0c6162b9e4b5f1264264611e950c8ec7' (2024-10-09)
2024-10-10 22:10:01 +02:00
.github/workflows fix: rust.yml 2024-10-05 16:31:17 +02:00
.vscode initial commit 2024-07-11 19:05:37 +02:00
src feat: swap from u16_le to u16 2024-10-10 09:37:43 +02:00
.envrc feat: true async 2024-07-12 15:59:27 +02:00
.gitignore fix: eof flushes buffer 2024-07-12 17:18:09 +02:00
Cargo.lock improve hex parser for text protocol 2024-10-06 23:11:26 +02:00
Cargo.toml improve hex parser for text protocol 2024-10-06 23:11:26 +02:00
config.toml refactor: split grid into mod 2024-07-25 16:45:15 +02:00
flake.lock flake.lock: Update 2024-10-10 22:10:01 +02:00
flake.nix feat: add nix output 2024-10-05 10:12:28 +02:00
protocol.md initial commit 2024-07-11 19:05:37 +02:00
README.md feat: swap from u16_le to u16 2024-10-10 09:37:43 +02:00

Flurry is a pixelflut compatible server written in rust with a focus on minimizing latency while keeping high performance.

Protocols

Multiple protocols are supported:

  • Text: The default protocol, it is compliant with pixelflut but it defines some extra commands
    • CANVAS <id>: used to change to a completely seperate canvas, the amount and size is defined by the host
    • PROTOCOL <protocol name>: used to change to different protocols, the useable names are:
      • text: goes to the Text protocol
      • binary: goes to the Binary protocol
  • Binary: A binary analog to the text version, about twice as efficient with bandwidth, the commands are
    • size: 0x73 <u8 canvas> -> <u16 x> <u16 y>
    • help: 0x68 -> help message (in UTF-8)
    • get pixel: 0x20 <u8 canvas> <u16 x> <u16 y> -> <u8 red> <u8 green> <u8 blue>
    • set pixel rgb: 0x80 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue>
    • blend pixel rgba: 0x81 <u8 canvas> <u16 x> <u16 y> <u8 red> <u8 green> <u8 blue> <u8 blend>
    • set pixel grayscale: 0x82 <u8 canvas> <u16 x> <u16 y> <u8 white>