ditch nix-colors
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45766f2057
commit
2e58acb9e7
22 changed files with 57 additions and 162 deletions
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@ -1,46 +0,0 @@
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{
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inputs,
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...
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}:
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{
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imports = [
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inputs.nix-colors.homeManagerModules.default
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];
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colorScheme = {
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slug = "dracumod";
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name = "ModifiedDracula";
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author = "Noa";
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palette = rec {
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base00 = "#26052e"; # background222c"
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base01 = "#950fad"; # lighter background"
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base02 = "#3A3C4E"; # selection background
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base03 = "#4D4F68"; # comments, invisibles, line highlighting
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base04 = "#626483"; # dark foreground
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base05 = "#E9E9F4"; # foreground
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base06 = "#f8f8f2"; # light foreground
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base07 = "#ffffff"; # lightest foreground
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base08 = "#ff5555"; # red
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base09 = "#f1fa8c"; # yellow
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base0A = "#EBFF87"; # classes, markup, search text highlight
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base0B = "#50fa7b"; # green
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base0C = "#8be9fd"; # cyan
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base0D = "#bd93f9"; # blue
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base0E = "#ff79c6"; # purple
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base0F = "#00F769"; # deprecated
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base10 = "#1D1D26"; # darker background
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base11 = "#1B1B23"; # darkest background
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base12 = "#ff6e6e"; # bright red
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base13 = "#ffffa5"; # bright yellow
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base14 = "#69ff94"; # bright green
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base15 = "#a4ffff"; # bright cyan
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base16 = "#d6acff"; # bright blue
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base17 = "#ff92df"; # bright purple
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taskbarText = base04;
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taskbarBackground = base10;
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background_paper = "#000000";
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foreground_paper = "#26052e";
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};
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};
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}
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@ -1,8 +1,6 @@
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{
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config,
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pkgs,
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inputs,
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nix-colors,
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...
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}:
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{
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@ -85,7 +83,6 @@
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home-manager = {
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extraSpecialArgs = {
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inherit inputs;
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inherit nix-colors;
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};
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};
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@ -289,9 +289,18 @@ in
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let
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display_config =
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let
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hexToGLSLVec =
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color:
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let
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cs = config.lib.stylix.colors;
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red = cs."${color}-dec-r";
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green = cs."${color}-dec-g";
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blue = cs."${color}-dec-b";
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in
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"vec4(${red}, ${green}, ${blue}, 1.0);";
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display-shader = pkgs.replaceVars ../../modules/automapaper/display-with_vars.glsl {
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background = inputs.nix-colors.lib.conversions.hexToGLSLVec config.lib.stylix.colors.base00;
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foreground = inputs.nix-colors.lib.conversions.hexToGLSLVec config.lib.stylix.colors.base0E;
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background = hexToGLSLVec "base00";
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foreground = hexToGLSLVec "base0E";
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};
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state-shader = ../../modules/automapaper/state-game_of_life.glsl;
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init-shader = ../../modules/automapaper/init.glsl;
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