let's hope this doesn't break everything :3

This commit is contained in:
Noa Aarts 2024-05-11 00:44:17 +02:00
parent 608f093290
commit 2f85fb1b3b
21 changed files with 176 additions and 224 deletions

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@ -1,15 +0,0 @@
{ config, inputs, pkgs, ... }:
{
home.packages = [
inputs.automapaper.packages.${pkgs.system}.default
];
home.file = {
"${config.xdg.configHome}/automapaper/config.toml".source = ./config.toml;
"${config.xdg.configHome}/automapaper/config2nd.toml".source = ./config2nd.toml;
"${config.xdg.configHome}/automapaper/state.frag".source = ./state.frag;
"${config.xdg.configHome}/automapaper/init.frag".source = ./init.frag;
"${config.xdg.configHome}/automapaper/display.frag".source = ./display.frag;
};
}

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@ -1,24 +0,0 @@
# this is the config for Automapaper
# you need one for each display you want the wallpaper on
[display]
# name of the display in wayland
name="DP-3"
# the horizontal cell amount to simulate
horizontal=256
# the vertical cell amount to simulate
vertical=144
# target simulation ticks per second
tps=30
# automaton shader
# this has access to the previous state, which is a (horizontal, vertical) sized texture2D that uses rgba float values
state_frag="/home/noa/.config/automapaper/state.frag"
# initial state / reset shader
# this has access to the resolution, and the time since the program was started
init_frag="/home/noa/.config/automapaper/init.frag"
# scaling/display shader
# this has access to the current and previous state to display
display_frag="/home/noa/.config/automapaper/display.frag"
# the amount of cycles before the init_frag shader reruns
cycles=2500
# the amount of frames to display per state tick
frames_per_tick=1

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@ -1,23 +0,0 @@
# this is the config for Automapaper
[display]
# name of the display in wayland
name = "DP-2"
# the horizontal cell amount to simulate
horizontal = 256
# the vertical cell amount to simulate
vertical = 144
# target simulation ticks per second
tps = 30
# automaton shader
# this has access to the previous state, which is a (horizontal, vertical) sized texture2D that uses the rgba values
state_frag="/home/noa/.config/automapaper/state.frag"
# initial state / reset shader
# this has access to the resolution, and the time since the program was started
init_frag="/home/noa/.config/automapaper/init.frag"
# scaling/display shader
# this has access to the current and previous state to display
display_frag="/home/noa/.config/automapaper/display.frag"
# the amount of cycles before the init_frag shader reruns
cycles = 2500
# the amount of frames to display per state tick
frames_per_tick = 1

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@ -1,29 +0,0 @@
#version 310 es
precision highp float;
uniform sampler2D tex2D;
uniform sampler2D old2D;
uniform ivec2 resolution;
uniform float frame_part;
in highp vec2 texCoords;
out vec4 stateColor;
const vec4 bgColor = vec4(38.0/255.0, 5.0/255.0, 46.0/255.0, 1.0); // #26052e
const vec4 fgColor = vec4(148.0/255.0, 15.0/255.0, 173.0/255.0, 1.0); // #950fad
void main() {
vec2 canvasSize = vec2(textureSize(tex2D, 0));
vec4 state = texture(tex2D, texCoords);
vec4 ostate = texture(old2D, texCoords);
vec2 localCoords = fract(gl_FragCoord.xy / vec2(resolution) * canvasSize);
localCoords = localCoords - 0.5;
float dist = sqrt(dot(localCoords, localCoords));
float size = smoothstep(0.0, 1.0, pow(mix(ostate.g,state.g, frame_part), 3.0)) * 0.35;
float mask = 1.0 - step(size, dist);
float brightness = mix(ostate.r,state.r, frame_part) + 0.2 * pow(mix(ostate.g,state.g, frame_part), 3.0);
stateColor = mix(bgColor, fgColor, brightness * mask);
}

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@ -1,23 +0,0 @@
#version 310 es
precision highp float;
uniform float time;
uniform vec2 resolution;
out vec4 stateColor;
float PHI = 1.61803398874989484820459; // Φ = Golden Ratio
float gold_noise(in vec2 xy, in float seed){
return fract(tan(distance(xy*PHI, xy)*seed)*xy.x);
}
void main( void ) {
vec2 position = gl_FragCoord.xy;
float color = gold_noise(position.xy, fract(time));
stateColor = vec4(step(0.3, color), 0,0,step(0.3, color));
}

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@ -1,35 +0,0 @@
#version 310 es
precision highp float;
uniform sampler2D state;
uniform vec2 scale;
out vec4 stateColor;
vec4 get(int x, int y) {
return texture(state, (gl_FragCoord.xy + vec2(x, y)) / scale);
}
void main() {
int sum = int(get(-1, -1).r +
get(-1, 0).r +
get(-1, 1).r +
get( 0, -1).r +
get( 0, 1).r +
get( 1, -1).r +
get( 1, 0).r +
get( 1, 1).r);
vec4 current = get(0,0);
if (sum == 3) {
stateColor.r = 1.0;
stateColor.g = 1.0;
} else if (sum == 2) {
stateColor = current;
if (current.r == 0.0) {
stateColor.g = max(current.g - 0.01, 0.0);
}
} else {
stateColor = vec4(0.0, max(current.g - 0.01, 0.0), 0.0, 1.0);
}
}

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@ -1,7 +0,0 @@
{ config, pkgs, inputs, ... }:
{
services.dunst = {
enable = true;
};
}

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@ -1,13 +0,0 @@
{ config, pkgs, inputs, ... }:
{
home.packages = with pkgs; [
firefox
];
programs.firefox = {
enable = true;
# TODO add some default firefox settings
};
}

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@ -1,18 +0,0 @@
{ config, pkgs, inputs, ... }:
{
home.packages = with pkgs; [
git
];
programs.git = {
enable = true;
userName = "Noa Aarts";
userEmail = "itepastra@gmail.com";
extraConfig = {
init = { defaultBranch = "main"; };
safe.directory = "/etc/nixos";
pull.rebase = false;
};
};
}

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@ -1,14 +0,0 @@
{ config, pkgs, inputs, ... }:
{
home.packages = with pkgs; [
kitty
];
programs.kitty = {
enable = true;
settings = {
confirm_os_window_close = 0;
};
shellIntegration.enableZshIntegration = true;
};
}

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@ -579,6 +579,8 @@ require("lazy").setup({
python = { "black" },
go = { "gopls" },
nix = { "nixpkgs-fmt" },
--
-- You can use a sub-list to tell conform to run *until* a formatter
-- is found.

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@ -1,120 +0,0 @@
{ config, pkgs, inputs, nix-colors, ... }:
{
imports = [
./colors.nix
];
home.packages = with pkgs; [
(writeShellScriptBin "wofi-launch" ''
${wofi}/bin/wofi --show drun
'')
(writeShellScriptBin "wofi-power" ''
lock="Lock"
poweroff="Poweroff"
reboot="Reboot"
sleep="Suspend"
selected_option=$(echo -e "$lock\n$sleep\n$reboot\n$poweroff" | wofi --dmenu -i -p "Powermenu")
if [ "$selected_option" == "$lock" ]
then
echo "lock"
swaylock
elif [ "$selected_option" == "$poweroff" ]
then
echo "poweroff"
poweroff
elif [ "$selected_option" == "$reboot" ]
then
echo "reboot"
reboot
elif [ "$selected_option" == "$sleep" ]
then
echo "sleep"
suspend
else
echo "No match"
fi
'')
];
programs.wofi = {
enable = true;
settings = {
};
style = ''
* {
outline: none;
outline-style: none;
}
#window {
margin: 10px;
border: none;
background-color: #${config.colorScheme.palette.background};
border-radius: 10px;
font-family:
JetBrains Mono NF,
monospace;
font-weight: bold;
font-size: 14px;
}
#outer-box {
margin: 10px;
border: 2px #${config.colorScheme.palette.backgroundMuted};
border-radius: 10px;
background-color: transparent;
}
#input {
border: none;
border-radius: 10px;
margin-left: 2px;
color: #${config.colorScheme.palette.info};
outline-style: none;
background-color: #${config.colorScheme.palette.background};
}
#scroll {
border: 10px solid #${config.colorScheme.palette.border};
border-radius: 10px;
/*padding-right: 10px;*/
outline: none;
background-color: #${config.colorScheme.palette.background};
}
#inner-box {
border: none;
border-radius: 10px;
background-color: transparent;
}
#entry {
border: none;
/*border-radius: 10px;
margin-right: 15px;
margin-left: 15px;*/
padding-right: 10px;
padding-left: 10px;
color: #${config.colorScheme.palette.text};
background-color: #${config.colorScheme.palette.background};
}
#entry:selected {
border: none;
background-color: #${config.colorScheme.palette.info};
}
#text:selected {
border: none;
color: #${config.colorScheme.palette.textMuted};
}
#img {
background-color: transparent;
margin-right: 6px;
}
'';
};
}

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@ -1,30 +0,0 @@
{ config, lib, pkgs, inputs, ... }:
{
home.packages = with pkgs; [
zsh
];
programs.direnv = {
enable=true;
enableZshIntegration=true;
nix-direnv.enable=true;
};
programs.zsh = {
enable=true;
shellAliases = {
ll = "lsd -l";
lt = "lsd -l --tree";
update = "nix flake update --commit-lock-file $HOME/nixos && sudo nixos-rebuild switch --flake $HOME/nixos";
};
history = {
path = "${config.xdg.dataHome}/zsh/history";
size = 10000;
};
oh-my-zsh = {
enable = true;
plugins = [ "git" ];
theme = "frisk";
};
};
}