let's hope this doesn't break everything :3

This commit is contained in:
Noa Aarts 2024-05-11 00:44:17 +02:00
parent 608f093290
commit 2f85fb1b3b
21 changed files with 176 additions and 224 deletions

View file

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#version 310 es
precision highp float;
uniform float time;
uniform vec2 resolution;
out vec4 stateColor;
float PHI = 1.61803398874989484820459; // Φ = Golden Ratio
float gold_noise(in vec2 xy, in float seed){
return fract(tan(distance(xy*PHI, xy)*seed)*xy.x);
}
void main( void ) {
vec2 position = gl_FragCoord.xy;
float color = gold_noise(position.xy, fract(time));
stateColor = vec4(step(0.3, color), 0,0,step(0.3, color));
}