let's hope this doesn't break everything :3

This commit is contained in:
Noa Aarts 2024-05-11 00:44:17 +02:00
parent 608f093290
commit 2f85fb1b3b
21 changed files with 176 additions and 224 deletions

View file

@ -0,0 +1,35 @@
#version 310 es
precision highp float;
uniform sampler2D state;
uniform vec2 scale;
out vec4 stateColor;
vec4 get(int x, int y) {
return texture(state, (gl_FragCoord.xy + vec2(x, y)) / scale);
}
void main() {
int sum = int(get(-1, -1).r +
get(-1, 0).r +
get(-1, 1).r +
get( 0, -1).r +
get( 0, 1).r +
get( 1, -1).r +
get( 1, 0).r +
get( 1, 1).r);
vec4 current = get(0,0);
if (sum == 3) {
stateColor.r = 1.0;
stateColor.g = 1.0;
} else if (sum == 2) {
stateColor = current;
if (current.r == 0.0) {
stateColor.g = max(current.g - 0.01, 0.0);
}
} else {
stateColor = vec4(0.0, max(current.g - 0.01, 0.0), 0.0, 1.0);
}
}