remove hyprland from config

This commit is contained in:
Noa Aarts 2024-11-19 22:49:29 +01:00
parent c3a4fc2bb2
commit 3c0896e976
Signed by: noa
GPG key ID: 1850932741EFF672
24 changed files with 235 additions and 1134 deletions

View file

@ -0,0 +1,26 @@
#version 310 es
precision highp float;
uniform float time;
uniform vec2 resolution;
out vec4 stateColor;
uint xxhash32(uvec2 p)
{
const uint PRIME32_2 = 2246822519U, PRIME32_3 = 3266489917U;
const uint PRIME32_4 = 668265263U, PRIME32_5 = 374761393U;
uint h32 = p.y + PRIME32_5 + p.x * PRIME32_3;
h32 = PRIME32_4 * ((h32 << 17) | (h32 >> (32 - 17)));
h32 = PRIME32_2 * (h32 ^ (h32 >> 15));
h32 = PRIME32_3 * (h32 ^ (h32 >> 13));
return h32 ^ (h32 >> 16);
}
void main(void) {
vec2 position = gl_FragCoord.xy;
position += 100.0 * time;
uint hash = xxhash32(uvec2(position.x, position.y));
float value = float(hash) * (1.0 / float(0xffffffffu));
stateColor = vec4(step(0.3, value), 0, 0, step(0.3, value));
}