format automapaper
This commit is contained in:
parent
dfdffa3c93
commit
4b580a4f29
1 changed files with 78 additions and 82 deletions
|
|
@ -57,17 +57,17 @@ in
|
||||||
display = builtins.toFile "display.frag" displayConfig.display;
|
display = builtins.toFile "display.frag" displayConfig.display;
|
||||||
in
|
in
|
||||||
''
|
''
|
||||||
[display]
|
[display]
|
||||||
name="${displayName}"
|
name="${displayName}"
|
||||||
horizontal=${builtins.toString displayConfig.horizontal}
|
horizontal=${builtins.toString displayConfig.horizontal}
|
||||||
vertical=${builtins.toString displayConfig.vertical}
|
vertical=${builtins.toString displayConfig.vertical}
|
||||||
tps=${builtins.toString displayConfig.tps}
|
tps=${builtins.toString displayConfig.tps}
|
||||||
state_frag="${state}"
|
state_frag="${state}"
|
||||||
init_frag="${init}"
|
init_frag="${init}"
|
||||||
display_frag="${display}"
|
display_frag="${display}"
|
||||||
cycles=${builtins.toString displayConfig.cycles}
|
cycles=${builtins.toString displayConfig.cycles}
|
||||||
frames_per_tick=${builtins.toString displayConfig.frames_per_tick}
|
frames_per_tick=${builtins.toString displayConfig.frames_per_tick}
|
||||||
''
|
''
|
||||||
)
|
)
|
||||||
cfg.configurations;
|
cfg.configurations;
|
||||||
in
|
in
|
||||||
|
|
@ -79,94 +79,94 @@ in
|
||||||
vertical = 144;
|
vertical = 144;
|
||||||
tps = 30;
|
tps = 30;
|
||||||
init = ''
|
init = ''
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision highp float;
|
precision highp float;
|
||||||
|
|
||||||
uniform float time;
|
uniform float time;
|
||||||
uniform vec2 resolution;
|
uniform vec2 resolution;
|
||||||
|
|
||||||
out vec4 stateColor;
|
out vec4 stateColor;
|
||||||
|
|
||||||
float PHI = 1.61803398874989484820459; // Φ = Golden Ratio
|
float PHI = 1.61803398874989484820459; // Φ = Golden Ratio
|
||||||
|
|
||||||
float gold_noise(in vec2 xy, in float seed){
|
float gold_noise(in vec2 xy, in float seed){
|
||||||
return fract(tan(distance(xy*PHI, xy)*seed)*xy.x);
|
return fract(tan(distance(xy*PHI, xy)*seed)*xy.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
void main( void ) {
|
void main( void ) {
|
||||||
|
|
||||||
vec2 position = gl_FragCoord.xy;
|
vec2 position = gl_FragCoord.xy;
|
||||||
float color = gold_noise(position.xy, fract(time));
|
float color = gold_noise(position.xy, fract(time));
|
||||||
|
|
||||||
|
|
||||||
stateColor = vec4(step(0.3, color), 0,0,step(0.3, color));
|
stateColor = vec4(step(0.3, color), 0,0,step(0.3, color));
|
||||||
}'';
|
}'';
|
||||||
state = ''
|
state = ''
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision highp float;
|
precision highp float;
|
||||||
|
|
||||||
uniform sampler2D state;
|
uniform sampler2D state;
|
||||||
uniform vec2 scale;
|
uniform vec2 scale;
|
||||||
|
|
||||||
out vec4 stateColor;
|
out vec4 stateColor;
|
||||||
|
|
||||||
vec4 get(int x, int y) {
|
vec4 get(int x, int y) {
|
||||||
return texture(state, (gl_FragCoord.xy + vec2(x, y)) / scale);
|
return texture(state, (gl_FragCoord.xy + vec2(x, y)) / scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
int sum = int(get(-1, -1).r +
|
int sum = int(get(-1, -1).r +
|
||||||
get(-1, 0).r +
|
get(-1, 0).r +
|
||||||
get(-1, 1).r +
|
get(-1, 1).r +
|
||||||
get( 0, -1).r +
|
get( 0, -1).r +
|
||||||
get( 0, 1).r +
|
get( 0, 1).r +
|
||||||
get( 1, -1).r +
|
get( 1, -1).r +
|
||||||
get( 1, 0).r +
|
get( 1, 0).r +
|
||||||
get( 1, 1).r);
|
get( 1, 1).r);
|
||||||
vec4 current = get(0,0);
|
vec4 current = get(0,0);
|
||||||
if (sum == 3) {
|
if (sum == 3) {
|
||||||
stateColor.r = 1.0;
|
stateColor.r = 1.0;
|
||||||
stateColor.g = 1.0;
|
stateColor.g = 1.0;
|
||||||
} else if (sum == 2) {
|
} else if (sum == 2) {
|
||||||
stateColor = current;
|
stateColor = current;
|
||||||
if (current.r == 0.0) {
|
if (current.r == 0.0) {
|
||||||
stateColor.g = max(current.g - 0.01, 0.0);
|
stateColor.g = max(current.g - 0.01, 0.0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
stateColor = vec4(0.0, max(current.g - 0.01, 0.0), 0.0, 1.0);
|
stateColor = vec4(0.0, max(current.g - 0.01, 0.0), 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
}'';
|
}'';
|
||||||
display = ''
|
display = ''
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision highp float;
|
precision highp float;
|
||||||
|
|
||||||
uniform sampler2D tex2D;
|
uniform sampler2D tex2D;
|
||||||
uniform sampler2D old2D;
|
uniform sampler2D old2D;
|
||||||
uniform ivec2 resolution;
|
uniform ivec2 resolution;
|
||||||
uniform float frame_part;
|
uniform float frame_part;
|
||||||
|
|
||||||
in highp vec2 texCoords;
|
in highp vec2 texCoords;
|
||||||
out vec4 stateColor;
|
out vec4 stateColor;
|
||||||
|
|
||||||
const vec4 bgColor = vec4(38.0/255.0, 5.0/255.0, 46.0/255.0, 1.0); // #26052e
|
const vec4 bgColor = vec4(38.0/255.0, 5.0/255.0, 46.0/255.0, 1.0); // #26052e
|
||||||
const vec4 fgColor = vec4(148.0/255.0, 15.0/255.0, 173.0/255.0, 1.0); // #950fad
|
const vec4 fgColor = vec4(148.0/255.0, 15.0/255.0, 173.0/255.0, 1.0); // #950fad
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
vec2 canvasSize = vec2(textureSize(tex2D, 0));
|
vec2 canvasSize = vec2(textureSize(tex2D, 0));
|
||||||
vec4 state = texture(tex2D, texCoords);
|
vec4 state = texture(tex2D, texCoords);
|
||||||
vec4 ostate = texture(old2D, texCoords);
|
vec4 ostate = texture(old2D, texCoords);
|
||||||
|
|
||||||
vec2 localCoords = fract(gl_FragCoord.xy / vec2(resolution) * canvasSize);
|
vec2 localCoords = fract(gl_FragCoord.xy / vec2(resolution) * canvasSize);
|
||||||
localCoords = localCoords - 0.5;
|
localCoords = localCoords - 0.5;
|
||||||
float dist = sqrt(dot(localCoords, localCoords));
|
float dist = sqrt(dot(localCoords, localCoords));
|
||||||
|
|
||||||
float size = smoothstep(0.0, 1.0, pow(mix(ostate.g,state.g, frame_part), 3.0)) * 0.35;
|
float size = smoothstep(0.0, 1.0, pow(mix(ostate.g,state.g, frame_part), 3.0)) * 0.35;
|
||||||
float mask = 1.0 - step(size, dist);
|
float mask = 1.0 - step(size, dist);
|
||||||
|
|
||||||
float brightness = mix(ostate.r,state.r, frame_part) + 0.2 * pow(mix(ostate.g,state.g, frame_part), 3.0);
|
float brightness = mix(ostate.r,state.r, frame_part) + 0.2 * pow(mix(ostate.g,state.g, frame_part), 3.0);
|
||||||
stateColor = mix(bgColor, fgColor, brightness * mask);
|
stateColor = mix(bgColor, fgColor, brightness * mask);
|
||||||
}'';
|
}'';
|
||||||
cycles = 2500;
|
cycles = 2500;
|
||||||
frames_per_tick = 1;
|
frames_per_tick = 1;
|
||||||
};
|
};
|
||||||
|
|
@ -178,11 +178,7 @@ in
|
||||||
wayland.windowManager.hyprland.settings.exec-once = lib.mkIf cfg.hyprland (
|
wayland.windowManager.hyprland.settings.exec-once = lib.mkIf cfg.hyprland (
|
||||||
lib.mapAttrsToList
|
lib.mapAttrsToList
|
||||||
(name: config:
|
(name: config:
|
||||||
"${
|
"${inputs.automapaper.packages.${pkgs.system}.default}/bin/automapaper -C ${builtins.toFile "${name}.toml" config}")
|
||||||
inputs.automapaper.packages.${pkgs.system}.default
|
|
||||||
}/bin/automapaper -C ${
|
|
||||||
builtins.toFile "${name}.toml" config
|
|
||||||
}")
|
|
||||||
displays
|
displays
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue