From 8f96e80248ab5e9e3a0efa19da2a58d48f236cd7 Mon Sep 17 00:00:00 2001 From: Noa Aarts Date: Tue, 19 Mar 2024 22:47:40 +0100 Subject: [PATCH] clean up automapaper shaders --- common/automapaper/init.frag | 2 +- common/automapaper/state.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/common/automapaper/init.frag b/common/automapaper/init.frag index 3ac9c5b..bc28a76 100644 --- a/common/automapaper/init.frag +++ b/common/automapaper/init.frag @@ -16,7 +16,7 @@ void main( void ) { vec2 position = gl_FragCoord.xy; float color = gold_noise(position.xy, fract(time)); - + stateColor = vec4(step(0.3, color), 0,0,step(0.3, color)); } diff --git a/common/automapaper/state.frag b/common/automapaper/state.frag index 1c04e66..70f9bdc 100644 --- a/common/automapaper/state.frag +++ b/common/automapaper/state.frag @@ -28,7 +28,7 @@ void main() { if (current.r == 0.0) { stateColor.g = max(current.g - 0.01, 0.0); } - } else { + } else { stateColor = vec4(0.0, max(current.g - 0.01, 0.0), 0.0, 1.0); }