add wallpaper :)

This commit is contained in:
Noa Aarts 2024-03-02 00:25:38 +01:00
parent 4bfe0b08b7
commit a996b8890e
9 changed files with 216 additions and 0 deletions

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@ -0,0 +1,15 @@
{ config, pkgs, inputs, ... }:
{
home.packages = with pkgs; [
(callPackage ../../custom/automapaper/default.nix { })
];
home.file = {
"${config.xdg.configHome}/automapaper/config.toml".source = ./config.toml;
"${config.xdg.configHome}/automapaper/config2nd.toml".source = ./config2nd.toml;
"${config.xdg.configHome}/automapaper/state.frag".source = ./state.frag;
"${config.xdg.configHome}/automapaper/init.frag".source = ./init.frag;
"${config.xdg.configHome}/automapaper/display.frag".source = ./display.frag;
};
}

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# this is the config for Automapaper
# you need one for each display you want the wallpaper on
[display]
# name of the display in wayland
name="DP-3"
# the horizontal cell amount to simulate
horizontal=256
# the vertical cell amount to simulate
vertical=144
# target simulation ticks per second
tps=30
# automaton shader
# this has access to the previous state, which is a (horizontal, vertical) sized texture2D that uses rgba float values
state_frag="/home/noa/.config/automapaper/state.frag"
# initial state / reset shader
# this has access to the resolution, and the time since the program was started
init_frag="/home/noa/.config/automapaper/init.frag"
# scaling/display shader
# this has access to the current and previous state to display
display_frag="/home/noa/.config/automapaper/display.frag"
# the amount of cycles before the init_frag shader reruns
cycles=2500
# the amount of frames to display per state tick
frames_per_tick=1

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# this is the config for Automapaper
[display]
# name of the display in wayland
name = "DP-2"
# the horizontal cell amount to simulate
horizontal = 192
# the vertical cell amount to simulate
vertical = 108
# target simulation ticks per second
tps = 20
# automaton shader
# this has access to the previous state, which is a (horizontal, vertical) sized texture2D that uses the rgba values
state_frag="/home/noa/.config/automapaper/state.frag"
# initial state / reset shader
# this has access to the resolution, and the time since the program was started
init_frag="/home/noa/.config/automapaper/init.frag"
# scaling/display shader
# this has access to the current and previous state to display
display_frag="/home/noa/.config/automapaper/display.frag"
# the amount of cycles before the init_frag shader reruns
cycles = 2500
# the amount of frames to display per state tick
frames_per_tick = 1

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#version 310 es
precision highp float;
uniform sampler2D tex2D;
uniform sampler2D old2D;
uniform ivec2 resolution;
uniform float frame_part;
in highp vec2 texCoords;
out vec4 stateColor;
const vec4 bgColor = vec4(0.15, 0.02, 0.18, 1.0);
const vec4 fgColor = vec4(0.58, 0.06, 0.68, 1.0);
void main() {
vec2 canvasSize = vec2(textureSize(tex2D, 0));
vec4 state = texture(tex2D, texCoords);
vec4 ostate = texture(old2D, texCoords);
vec2 localCoords = fract(gl_FragCoord.xy / vec2(resolution) * canvasSize);
localCoords = localCoords - 0.5;
float dist = sqrt(dot(localCoords, localCoords));
float size = smoothstep(0.0, 1.0, pow(mix(ostate.g,state.g, frame_part), 3.0)) * 0.35;
float mask = 1.0 - step(size, dist);
float brightness = mix(ostate.r,state.r, frame_part) + 0.2 * pow(mix(ostate.g,state.g, frame_part), 3.0);
stateColor = mix(bgColor, fgColor, brightness * mask);
}

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#version 310 es
precision highp float;
uniform float time;
uniform vec2 resolution;
out vec4 stateColor;
float PHI = 1.61803398874989484820459; // Φ = Golden Ratio
float gold_noise(in vec2 xy, in float seed){
return fract(tan(distance(xy*PHI, xy)*seed)*xy.x);
}
void main( void ) {
vec2 position = gl_FragCoord.xy;
float color = gold_noise(position.xy, fract(time));
stateColor = vec4(step(0.3, color), 0,0,step(0.3, color));
}

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#version 310 es
precision highp float;
uniform sampler2D state;
uniform vec2 scale;
out vec4 stateColor;
vec4 get(int x, int y) {
return texture(state, (gl_FragCoord.xy + vec2(x, y)) / scale);
}
void main() {
int sum = int(get(-1, -1).r +
get(-1, 0).r +
get(-1, 1).r +
get( 0, -1).r +
get( 0, 1).r +
get( 1, -1).r +
get( 1, 0).r +
get( 1, 1).r);
vec4 current = get(0,0);
if (sum == 3) {
stateColor.r = 1.0;
stateColor.g = 1.0;
} else if (sum == 2) {
stateColor = current;
if (current.r == 0.0) {
stateColor.g = max(current.g - 0.01, 0.0);
}
} else {
stateColor = vec4(0.0, max(current.g - 0.01, 0.0), 0.0, 1.0);
}
}

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@ -34,6 +34,9 @@
exec-once = [
"waybar"
"dunst"
"automapaper -C ${config.xdg.configHome}/automapaper/config.toml"
"automapaper -C ${config.xdg.configHome}/automapaper/config2nd.toml"
"hyprctl dispatcher focusmonitor 1"
];
general = {
sensitivity = "1.2";

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{
lib
, stdenv
, fetchgit
, meson
, ninja
, pkg-config
, pacman
, libarchive
, wayland
, libGL
}:
stdenv.mkDerivation rec {
pname = "automapaper";
version = "unstable-2022-05-15";
src = fetchgit {
url = "https://github.com/itepastra/automapaper";
rev = "f102526244d954a4e4ae30a4b11f070e821f66ec";
sha256 = "sha256-IS9vqSmDbiLwLwUeIxxPI2t7yksxvACgiECeSV43Wug=";
};
meta = with lib; {
description = "based animated wallpaper for wlroots";
homepage = "https://github.com/itepastra/automapaper";
license = licenses.gpl3Plus;
platforms = platforms.linux;
maintainers = with maintainers; [ itepastra ];
};
nativeBuildInputs = [
meson
ninja
pkg-config
pacman
libarchive
];
buildInputs = [
wayland
libGL
];
configurePhase = ''
meson setup build
'';
buildPhase = ''
ninja -C build
'';
installPhase = ''
mkdir -p $out/bin
mv build/automapaper $out/bin
'';
}

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@ -10,6 +10,7 @@
../../common/nvim/nvim.nix
../../common/discord.nix
../../common/spotify.nix
../../common/automapaper/automapaper.nix
];
# Home Manager needs a bit of information about you and the paths it should
# manage.
@ -84,11 +85,17 @@
#
# /etc/profiles/per-user/noa/etc/profile.d/hm-session-vars.sh
#
home.sessionVariables = {
EDITOR = "nvim";
TERM = "kitty";
};
xdg = {
enable = true;
};
xdg.userDirs = {
enable = true;
createDirectories = true;