make the colors of display frag better
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1 changed files with 2 additions and 2 deletions
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@ -9,8 +9,8 @@ uniform float frame_part;
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in highp vec2 texCoords;
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in highp vec2 texCoords;
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out vec4 stateColor;
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out vec4 stateColor;
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const vec4 bgColor = vec4(0.15, 0.02, 0.18, 1.0);
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const vec4 bgColor = vec4(38.0/255.0, 5.0/255.0, 46.0/255.0, 1.0); // #26052e
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const vec4 fgColor = vec4(0.58, 0.06, 0.68, 1.0);
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const vec4 fgColor = vec4(148.0/255.0, 15.0/255.0, 173.0/255.0, 1.0); // #950fad
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void main() {
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void main() {
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vec2 canvasSize = vec2(textureSize(tex2D, 0));
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vec2 canvasSize = vec2(textureSize(tex2D, 0));
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