clean up automapaper shaders
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2 changed files with 2 additions and 2 deletions
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@ -16,7 +16,7 @@ void main( void ) {
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vec2 position = gl_FragCoord.xy;
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float color = gold_noise(position.xy, fract(time));
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stateColor = vec4(step(0.3, color), 0,0,step(0.3, color));
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}
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@ -28,7 +28,7 @@ void main() {
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if (current.r == 0.0) {
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stateColor.g = max(current.g - 0.01, 0.0);
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}
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} else {
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} else {
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stateColor = vec4(0.0, max(current.g - 0.01, 0.0), 0.0, 1.0);
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}
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